package GHM;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;

public class StaticTextures {
	public static Texture character;
	public static Texture moveLeft;
	public static Texture moveDown;
	public static Texture moveRight;
	public static Texture moveUp;
	public static Texture spriteMap;
	public StaticTextures() {
		moveLeft = new Texture(Gdx.files.internal("data/moveLeft.png"));
		moveRight = new Texture(Gdx.files.internal("data/moveRight.png"));
		moveDown = new Texture(Gdx.files.internal("data/moveDown.png"));
		moveUp = new Texture(Gdx.files.internal("data/moveUp.png"));
		character = new Texture(Gdx.files.internal("data/character.png"));
		spriteMap = new Texture(Gdx.files.internal("data/spriteMap.png"));
	}
}
